Deterministic Game Engine Tech Report

Alexander Suvorov: Practical Implementation of Security & Regeneration Paradigms

Tech Report Published 2025 Game Engine

Technical Report

Overview

A research prototype demonstrating the practical feasibility of both paradigms through deterministic architecture with O(1) state access and mathematical verification. This technical report presents experimental validation of theoretical paradigms from author's previous works.

Abstract

This technical report presents experimental validation of theoretical paradigms from author's previous works. A research prototype demonstrates architectural principles enabling infinite world generation, mass NPC simulation, and state verification without data transmission. Experimental results provide concrete evidence supporting theoretical advantages including state access times independent of position index and serverless architecture patterns.

Experimental Results

2.8M
elements/sec
World Generation Throughput
O(1)
constant time
State Access Complexity
O(n)
linear scaling
Entity Simulation
cryptographic
Verification Capabilities

Metadata


10.5281/zenodo.17383447
DOI

October 18, 2025
Published

English
Language

Game Engine
Primary Field

Related Work




Deterministic Game Engine - Technical Report

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